What online combat games are
The shape of the category — vehicular and infantry combat, live multiplayer, progression systems — in plain terms.
Read the explainerA quiet place to understand how these games work, what they cost, how classification applies here, and how to keep an account and a household budget safe.
Zen Network is free to read. Some of the links on this site that point to a game provider are paid affiliate links. If you click one and go on to register or sign up with that provider, we may receive a commission from them. You pay nothing extra, and the payment never decides what we write, which games we include, or the order they appear in.
The full arrangement — who pays us, and what it does and does not influence — is set out on our affiliate disclosure page.
Online combat games — the ones where players share a battlefield of aircraft, tanks, ships or infantry — are among the most played titles in Australia. They are easy to start and harder to understand than they first appear: free to download but full of optional spending, social by design, and covered by classification and consumer rules that many players have never had reason to read.
Zen Network is an independent guide to that subject, published for readers in Australia by KLARA Office s.r.o. We describe how the category works, we compare the common ways these games are sold and structured, and we point to a few of the products themselves. Some of those product links are paid, and we say so every time one appears. Everything here is written to be useful on its own terms — the kind of background a careful player, or the parent of one, would want before installing anything or entering a card number.
We are not a games news site, and we do not chase releases or patch notes. We do not publish reviews scored out of ten, reader stories, or claims we cannot point to a source for. What you will find instead is steady explanation: what a term means, what a rule actually says, what tends to go wrong, and where to go when it does.
Most online combat games are free to start and make their money from optional purchases. In Australia they carry a classification, they are covered by the Australian Consumer Law like any other product, and the biggest avoidable problems are runaway in-game spending and account theft. None of that requires special software to manage — just a little understanding and a few settings.
If you are new to the category, these three explainers give you the ground to stand on. Each answers a question players in Australia actually ask, and none of them assumes you already know the jargon.
The shape of the category — vehicular and infantry combat, live multiplayer, progression systems — in plain terms.
Read the explainerWhat an Australian classification marking means, who decides it, and how to check one before you or a child plays.
Read about classificationHow a game can be free and still profitable, and the specific things worth watching in that model.
Read the free-to-play guideAcross everything we cover, two topics cause the most regret: money spent faster than intended, and accounts lost to people who should never have had access. Both are manageable once you understand how they work.
Where the money goes in a modern game, how randomised items and virtual currencies obscure the real cost, and practical ways to keep spending deliberate — including platform controls for family accounts.
Understand in-game spendingWhy game accounts are stolen, the handful of steps that stop most attempts, and how to recognise the phishing messages that target players.
Learn the security basicsWar Thunder is one of the better-known titles in this category, and it is a useful worked example because it sits squarely in the free-to-play, vehicle-combat corner we describe throughout this site. It is a multiplayer military game featuring aircraft, helicopters, tanks and ships, developed and published by Gaijin Entertainment. It runs on desktop computers — Windows, macOS and Linux — rather than on mobile.
Our War Thunder overview describes what the game is, how the sign-up and tutorial flow works, and which of our general guides apply to it, drawing only on information the provider states. It is a description, not a recommendation, and not an official source. If you decide to look at the game itself, the link below goes to the provider's own landing page.
These are the real government bodies that can help Australian players with safety, scams, privacy and consumer problems. We link them where they are genuinely relevant across the site; here they are in one place.
Report scams, including fake game giveaways, account "recovery" scams and fraudulent top-up offers, and read current warnings.
Australia's online safety regulator: guidance and reporting for harassment, image-based abuse and online safety in games.
Look up how a game is classified in Australia and understand what each classification marking means.
The competition and consumer regulator, and the source for your rights under the Australian Consumer Law.
Plain guidance on passwords, multi-factor authentication and staying secure online, useful for protecting a game account.
The privacy regulator, and where to complain if your personal information is mishandled.
No. Zen Network is an independent informational resource published by KLARA Office s.r.o. It is not the official site of any game and is not affiliated with, endorsed by or sponsored by any game maker. Links to a product take you to that vendor's own website.
Some links to game providers are paid affiliate links. If you follow one and sign up, we may receive a commission from that provider. This does not change what you pay and does not decide the order in which we cover things. The arrangement is explained in full on our affiliate disclosure page.
Not always. Many online combat games use a free-to-play model, where the base game costs nothing and money is spent later on optional items or upgrades. Always check the game maker's own page for the current terms, because they can change.
You can report scams to Scamwatch, run by the National Anti-Scam Centre. For online safety issues such as harassment, contact the eSafety Commissioner.
We are open about our scope because it matters for reading anything here fairly. Zen Network covers products that its publisher has a commercial relationship with, alongside general, non-commercial explanation of the category. That means our coverage is not a survey of every game on the market, and we do not present it as one. What we do promise is that the paid relationship never changes the facts we state, the order we present things in, or the cautions we include.
Our About page sets out this editorial method in full, and our affiliate disclosure explains the commercial side plainly. If something here reads as an advertisement dressed up as advice, we have failed our own standard — and you can tell us at info@zennetwork.online.